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Lordmancer​ ​II



Lordmancer​ ​II​ ​is​ ​a​ ​free-to-play​ ​massively​ ​multiplayer​ ​online​ ​RPG​ ​on​ ​mobile​ ​that​ ​allows players​ ​to​ ​earn​ ​cryptocurrency​ ​and​ ​spend​ ​it​ ​both​ ​inside​ ​and​ ​outside​ ​of​ ​the​ ​game. There are many MMOs with sophisticated and well developed markets for in-game resource and game characters, e.g. World of Warcraft, Lineage, and EVE Online. However, trading between players is possible only within the same game or a few games by the same developer/publisher, at best. Such limitations often lead to emerging of “black markets” on which players trade game resources freely for real money. This phenomenon called “real money trading” is old and well known. Game developers and publishers strive to suppress such black markets in order to reduce the effect that they have on in-game economies, game balance, and in-game market-based compulsion loops.


With Lordmancer​ ​II​, Active Games has taken a contrary approach. Instead of expressly forbidding extra-game trading of resources, we endeavor to create a safe space for trading, and foster the in- and extra-game economy by using a cryptocurrency token that we called Lord​ ​Coin​ ​(LC)​. It was designed to serve as an in-game currency for player-to-player trades and, at the same time, a cryptocurrency to give players means of bringing real money value into and out of the game, thus facilitating the trade of unique or rare game content. LC tokens can enter the game economy only after they were purchased on a cryptocurrency exchange. A player can later take them out of the game and sell for any other crypto- or fiat currency. Active Games will provide special proxy mechanism to assist players unfamiliar with cryptocurrency with purchasing LCs for fiat currencies, e.g. dollars. You can see an example of a player-to-player trade below. Here, Player 2 looted a sword in the game. Player 1 wishes to buy this sword from Player 2, so they purchase some LC on a cryptocurrency exchange, trade with Player 2, which then exchanges LCs for another currency. Player 2 received something (for free) from the game and sold it for real money.

Lordmancer​ ​II​ ​is​ ​a​ ​multiplayer​ ​free-to-play​ ​online​ ​role​ ​playing​ ​game​ ​on​ ​Android​ ​and iOS. Key features:
  • Turn based battle combat inspired by Heroes of Might and Magic and King’s Bounty
  • Real-time multiplayer in an open world setting
  • Vast, expanding game world separated into smaller areas and huge regions
  • Sophisticated in-game economy for items, currency with an open market
  • Battles for territory between guilds, capturing of castles and resource mines

Lordmancer II combines the most successful mechanics of mobile games and big MMOs on
PC. We strive to bring a big PC MMO experience to a mobile device.

Markets 

Lordmancer II Release Strategy

Active Games will follow a four-phase plan for a staged release of Lordmancer II.
  • Soft Launch: Local polishing during soft launch in Russia
  • South-East Asia: Indonesia, The Philippines, Malaysia, Vietnam, Thailand, & India
  • Latin America & South America
  • “Tier 1 counties”: EU, North America
LC Initial Coin Offer

 1. Initial Coin Offer (ICO) Structure
Active Games issued 20,000,000 units of ERC-20 compatible Lord Coin (LC) tokens. The
token is based on the Ethereum blockchain. No more LC tokens may be issued.
  • 2,000,000​ tokens will be distributed among co-founders and the team.​ ​A​ ​smart contract​ ​prohibits​ ​half​ ​of​ ​this​ ​amount​ ​from​ ​being​ ​transferred​ ​and/or​ ​sold​ ​for​ ​6 months​ ​counting​ ​from​ ​the​ ​ICO​ ​date​ ​of​  November​ ​07,​ ​2017.​ ​The​ ​other​ ​half​ ​—​ ​for 12​ ​months​ ​counting​ ​from​ ​the​ ​same​ ​date.
  • 2,000,000​ tokens will be held by the company to fund future game development and expansion
  • 1,000,000​ will be used for the Active Games Bounty program and advisers
  • 15,000,000​ will be sold to ICO investors. All of the unsold tokens in this category will be burned after the ICO is finished.

 2. Intended use of invested money
- 30% of the ICO money will be used for further development of Lordmancer II
- 20% for operational costs
- 50% for marketing

Beyond Lordmancer II
What will happen when Lordmancer II has approached the end of its lifetime? How much will the token cost, what will happen to it? MMO RPG are long-lasting games. For example, our first game, Lordmancer, was in development since 2006 and hit the market in 2008. In September 2017, it marked its 9-th anniversary. People still play it and it is still cash positive. But yes, life cycles inevitably end.

Here’s​ ​our​ ​strategy.
We will be launching more MMO RPGs, because we like them and also because games of precisely this genre always have a sophisticated economy of in-game goods and a lot of ways to monetize. Some of those MMO RPGs we will create in Active Games, others we’ll find on indie market. We will be launching a separate ICO for each new game after we have figured out exactly how a cryptocurrency may benefit its economy. Those ICOs will be used to fund game development and marketing, and to create new tokens. At some point after an ICO, when a game has proved it’s good and viable, we will merge “old” tokens and new ones, every time making sure that the value of old tokens is preserved.

We will be constantly expanding our portfolio of games which will be using a common token in their economies. Early purchasers of LordCoins will become holders of that new token of ever-expanding ecosystem of games. This way, when Lordmancer II is approaching the end of its lifecycle, all of us will be holding tokens of a thriving, expanding ecosystem in which mature, profitable games coexist with younger, rising ones. Those familiar with modern-day ICOs in gaming area may ask what is the difference between our approach and those of many other “universal cryptocurrency platforms for
gaming”. In fact, they are contrarian. All of those “platform” projects seek to raise money on ICO today in order to attract games to their platform sometimes in the future. From a studio standpoint, there are very few benefits in joining such platform. Studio will not receive funding. It’s next to pointless to use a token controlled by somebody else in your game. We think that such “platforms” will be attracting only weak, unviable games joining them out of despair. Our approach is different. We will be selecting (or creating) great games where usage of a crypto token really makes sense. We will secure funding for each and every game by conducting a separate ICO. Only when a game has proved success, we will be merging its token with the ecosystem.

TEAM





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